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Indoor Soccer - Mens Rules & Regulations    

(FISC Indoor Rules, Updated Spring I 2017, 14th Edition)  

Indoor Soccer - Rules & Regulations

The vision of Frederick Indoor Sports Center (FISC) is to provide a healthy and safe environment for athletes of all ages and skill levels to enjoy and develop in sports.

FISC staff members are equipped to answer most questions, and will strictly enforce the following:

·         Fighting will not be tolerated. Violators are subject to immediate expulsion from the facility and ban from further activities at FISC.

·         Gum and drinks are not allowed on either field

·         Spitting, for any reason, in the facility is prohibited. Anyone who spits on the floor, turf or anywhere other than into a trash can will be excused from the facility for the duration of the current match. No misconduct or team penalty will be applied.

FISC reserves the right to excuse any player, coach or spectator for unsportsmanlike conduct, and there are no refunds.

BEFORE THE GAME

1.     FISC MEMBERSHIP ID

a.     Every player must have already obtained a FISC Membership ID issued by Frederick Indoor Sports Complex (FISC), and must use that card to check-in with FISC staff prior to play, no exceptions. More Info: [LINK: http://www.frederickindoor.com/offers/rewards/]

2.     TEAM ROSTERS

a.     A new player roster is required for each team before each session for all leagues.

b.    Each team must have at least 10 paid roster spots.

c.     There is no maximum number of players permitted on the roster.

d.    Team rosters are locked in after the second match of each session, with the exception of medical hardships and free agent additions, which can be accommodated through the sixth match of the session. After Week 6, there are no roster moves.

e.     A team representative must sign the game card at the conclusion of every match.

3.     PLAYER X SPOTS

a.     Once an adult soccer league team reaches 10 paid players, it receives a free Player X spot that can be used for regular-season play.

b.    Teams can purchase a Player X spot for the season and will be able to use that spot during the playoffs.

c.     The Player X spot can be filled by an age-appropriate player with a valid FISC ID.

4.     FREE AGENT

a.     A Free Agent, someone who has not played at FISC for at least six months, may be added to the roster through the end of week six.

5.     BENCH AREA/SIDELINES

a.     Only registered rostered players and a maximum two coaches (ages 21 and up) are permitted in the player bench area/team sidelines.

6.     EQUIPMENT

a.     BALL: A size 5 regulation soccer ball is used for all adult, U18, U16 and U14 matches. A size 4 regulation ball is used for U10 and U12 youth play. U8 uses a size 3. The home team MUST provide a game ball.

b.    FOOTWEAR: Cleats are prohibited!!! Flats, turf shoes or tennis shoes are the required footwear.

c.     SHIN GUARDS: Adult players are encouraged to wear shin guards. YOUTH PLAYERS MUST WEAR SHIN GUARDS. NO EXCEPTIONS.

d.    JERSEYS: Field players on a team must wear team jerseys consisting of the same shade of the same color. The goalkeeper must wear a jersey with colors distinguishable from all other field players. In the event of a jersey color conflict, the home team must change jerseys.

e.     JEWELRY: Jewelry and other accessories may be worn at the discretion of the referee. Watches, "Fit-bits," etc., with a face larger than a nickel (5 cents), must be covered with a protective wristband or removed.

f.     OTHER: A player wearing a cast will be allowed only if wrapped and CHECKED AND CLEARED by the referee.

7.     NUMBER OF PLAYERS ON THE FIELD

a.     AGE GROUP

                                          i.    All matches are 7v7

                                         ii.    Teams must field at least five eligible players to start and continue a match. The clock starts at the scheduled game time regardless of the number of players on the field and ready to play.

·         There is a 10-minute grace period, with the clock running from the scheduled start, for a team to reach the minimum required players before the match will be declared a forfeit.

·         A match is terminated if either team has fewer than five eligible players on the field (excluding those serving time penalties). The team with the inadequate quantity of eligible players forfeits the match, regardless of the score at the time of termination.

b.    Adult Co-Ed

                                          i.    In addition to the above minimum and maximum player counts, a co-ed team must have at least two female players on the field (which can include the goalkeeper) at all times. If a team has only one female on the field, it must play a player short. Similarly, a team must have at least two male players on the field (which can include the goalkeeper) at all times. If a team has only one male on the field, it must play a player short.

c.     Referees

                                          i.    Referees who are active players are prohibited from officiating matches of a division in which he/she plays.

8.     DURATION OF MATCH PLAY

a.     Youth U8-U18: A regulation match consists of two 20-minute halves.

b.    Adult: A regulation match consists of two 24-minute halves, and all matches will be played as follows:

                                          i.    Scheduled Start Time: The clock starts at the scheduled game time.

                                         ii.    Running Clock: Except in the case of an unusual delay, injury, or delay of game by the leading team, as determined by the referee or FISC, the game clock counts down continuously through each half or overtime period. There will be a two-minute break between halves at the discretion of the referee.

                                        iii.    Time Outs: Each team is permitted one 30-second timeout each half that may be used after a goal is scored by either team, or in dead ball situations when the team has possession of the ball (free kicks and goal kicks) or when the goalkeeper has possession of the ball in his/her hands. Timeouts do not carry over from halves and will be lost if not used.

9.     FORFEITED MATCHES

a.     All forfeited matches are recorded as a 3-0 victory for the team receiving the forfeit.

b.    Each team that forfeits a match shall contact the league office during business hours, or the FISC manager-on-duty at least 4 hours prior to the scheduled kick-off. Failure to do so may result in an administrative fee being imposed upon the team for each occurrence.

10.  LEAGUE STANDINGS AND PLAYOFFS

a.     STANDINGS: Teams receive three points for a win, one point for a tie and zero points for a loss. Teams generally play a seven-game schedule to set up Week 8 as a playoff or season-ending match.

                                          i.    There is no overtime during regular-season matches. Contests tied at the end of regulation are considered ties.

b.    PLAYOFFS: In Premier divisions, all teams qualify for an end-of-season playoff. In Champions division, only the top four teams qualify for the playoffs. In Masters divisions, there are no playoffs.

c.     TIEBREAKERS: In the event that a team plays an eighth game prior to Week 8 due to an odd number of teams in a league, results from only the first seven matches count toward playoff standings and tiebreakers. In the event of a tie in points in the standings, the following tiebreaker format is to be used:

                                          i.    Head-to-head result(s)

                                         ii.    Fewest goals allowed during the season

                                        iii.    Most goals scored during the season

                                        iv.    Coin flip

 

DURING THE MATCH

1.     OFFICIATING

a.     Decisions by the referee regarding interpretations of the rules are FINAL – NO APPEALS ALLOWED. Players and coaches are encouraged to fill out the online referee evaluation form [https://media.frederickindoor.com/uploads/Ref_Evaluation.pdf] and may submit comments by email to FISC management.

2.     KICKOFF

a.     A kickoff from the center mark starts play at the beginning of each half and after every goal. The kickoff may go in any direction.

b.    The home team may select which goal to defend at the start of the game. The teams switch sides prior to the beginning of each subsequent period (i.e., the second half, and each overtime period).

c.     The initial kickoff for each period is awarded to the team attacking the scoreboard end of the field (i.e., the team defending the goal closest to the main entrance of the facility).

d.    All kickoffs start on the referee’s signal (whistle).

3.     RESTARTS

a.     Free kick - For fouls, balls out of play, goals and/or issuing of a blue/yellow/red card. All restarts occur at the location of the foul, card offense, or where the ball left the field; in the case of a misconduct during play that is not associated with a foul, the restart is at the location of the ball when the whistle is sounded.

1.     The ball must be stationary prior to a free kick.

2.     Restarts by the defensive team within its own penalty area may be via the goal kick procedure, provided that the ball is stationary on the ground prior to the goalkeeper picking it up to restart by throw.

3.     Opposing players MUST IMMEDIATELY give five yards on any free kick. The kicking team does not need to request the space. Failure to respect the distance will result in an encroachment violation and a blue card will be issued to the offending player(s). The referee does not have to issue a warning before issuing a blue card for encroachment. [Delaying the restart in indoor soccer is considered a serious violation.]

4.     The player initiating the restart may not touch the ball a second time until the ball is touched by another player. Ricochet or rebound off a wall is irrelevant.

5.     The spot of a free kick if the ball hits the slide netting is on the 1 yard touch line around the perimeter of the field.

6.     If the ball contacts any overhead structure or fixture, the restart location is directly beneath the point of contact.

b.    Dropped ball – For stoppage of play due to injury, interference from an outside agent, ball rupture, or other reason not associated with players, substitutes, or team officials.

                                          i.    The restart location for any such occurrence within the goal area is the top/center of the goal area/arc.

c.     All free kicks are Direct Free Kicks.

d.    All free kicks must be taken within 5 seconds of placing the ball. Violators may be cautioned for delaying the restart of play. No change in possession for the restart.

e.     Free kicks within the goal area:

                                          i.    Foul committed by an attacking team player – Restart location is the top/center of the goal box/arc; may be taken by any defensive player. Mid-field rule does not apply.

                                         ii.    Foul committed by a defensive team player – Restart location is the top/center of the goal box/arc:

1.     If, and only if, the foul committed is one of the following, the restart is a Direct Free Kick void of the Penalty Kick procedure, whereby the kick may be taken by any attacking player and a defensive wall is permitted.

a.     Dangerous play

b.    Pass-back to the goalkeeper

c.     Two touch by the goalkeeper

d.    Goalkeeper’s use of hands after retrieving the ball from outside the goal area.

e.     Misconduct not associated with a foul (e.g., Dissent, Abusive Language)

2.     Penalty Kick procedure

a.     The Attacking Player taking the kick must be identified to the referee prior to the kick.

b.    PK is taken on the referee’s signal (whistle).

c.     The player taking the kick must not touch the ball a second time prior to another player touching the ball, regardless if his/her kick rebounds off the goalkeeper, goal posts, crossbar, or walls. (restart is Direct Free Kick for defensive team).

d.    All players except the defending goalkeeper must be behind the ball.

e.     Both of the goalkeeper’s feet must be touching the goal line between the goal posts.

f.     The ball must be kicked and move forward.

g.    May be taken by any attacking player All free kick restarts by the attacking team within the opponents’ goal box shall be taken from the top/center of the goal box/arc – penalty kick procedures do not apply (defensive wall is permitted).

h.     Violations

                                                                                          i.    Violation of these rules by defensive team results in retake of the penalty kick if a goal is not scored; restart is a kick off if a goal is scored.

                                                                                         ii.    Violation of these rules by the offensive team results in a free kick for the opposing team if a goal is not scored; restart is the retake of the penalty kick if a goal is scored.

                                                                                        iii.    Violation of these rules by both teams results in a retake of the penalty kick.

 

4.     CORNER KICK

a.     A corner kick is awarded when the ball, last touched by a defensive player, hits the net or the top of the wall above the goal and between the two red ribbons (or goes over the end-line net).

b.    A corner kick is awarded if the ball, last touched by a defensive player, hits the ceiling or ceiling net above the goal area.

c.     Defensive players must be in the goal area or respect the required distance from the corner kick mark.

d.    Corner kick restart location is one of the two designated corner kick spot closest to where the ball exited the field.

5.     GOAL KICK

a.     A goal kick is awarded when the ball, last touched by an offensive player, hits the net or the top of the wall above the goal and between the two red ribbons (or goes over the end-line net).

b.    A goal kick is awarded if the ball, last touched by an offensive player, hits the ceiling or ceiling net above the goal area.

c.     Goal kick restart is via goalkeeper’s thrown distribution in lieu of a traditional free kick. The goalkeeper must throw/roll the ball, exiting the goal area without a second touch prior to the ball being touched by another player.

d.    The ball may not be thrown past midfield before the ball makes contact with a player, the wall or the field. Violation of this rule results in a free kick for the opponent at midfield

e.     The ball is not in play until it exits the goal area. Violation – replay the goal kick.

f.     Opponent(s) may not interfere with the goalkeeper’s release of the ball, such as shadowing, tracking or distracting gestures, jumping, or blocking. Violation – Misconduct and replay the goal kick.

6.     GOALKEEPER RULES/VIOLATIONS

a.     The goalkeeper may not possess (dribble) and bring the ball back into the goal box and pick the ball up with his/her hands, regardless of which team last touched the ball (THIS IS DIFFERENT THAN STANDARD OUTDOOR SOCCER RULES). Violation of this rule results in a direct free kick from the spot on the top of the goal area for the opposing team.

b.    If a goalkeeper’s body is inside the box and he/she reaches to get a ball outside the goal area, it is a handling foul. The game will be restarted with a free kick outside of the goal area where the goalkeeper touched the ball. If any part of a goalkeeper’s body is outside the box but the goalkeeper has possession of or is touching a ball that is inside the goal area, it is considered legal.

c.     A goalkeeper may not use his/her hands to handle a ball that is intentionally passed (with feet) to him/her by a teammate. Violation of this rule results in a free kick from the spot on the top of the goal area for the opposing team – NOT A PENALTY KICK.

d.    Goalkeepers cannot possess the ball with either his/her hand or foot inside of the goalie area for more than five seconds, regardless of which team touched the ball last. Violation of this rule results in a direct free kick from the spot on the top of the goalie area for the opposing team – penalty kick procedures do not apply (defensive wall is permitted).

e.     Punts and Drop kicks are prohibited. Once the ball is possessed by the goalkeeper with his hands, he/she may either throw the ball or use his/her feet to dribble or distribute the ball.

f.     The goalkeeper may not throw past midfield before the ball makes contact with a player, the wall or the field. Violation of this rule results in a free kick for the opponent at midfield.

7.     SUBSTITUTIONS

a.     Teams can substitute an unlimited amount of times provided that players exiting the field of play are within the touch line in the area of their team bench prior to their substitute entering the field of play. Violation of this rule will result in a blue card to the offending player and a direct free kick from the point of the violation.

8.     GOALS

a.     A team scores a goal when the ENTIRE ball legally passes over the ENTIRE goal line.

b.    A goal may be scored directly from a kickoff or free kick restart.

c.     A goal may not be scored directly from a dropped ball (a second touch by any player is required).

9.     OFFSIDE

a.     There is no offside for indoor soccer.

10.  PLAYING WHILE ON THE GROUND/SLIDING/SLIDE TACKLING/AERIAL PLAY

a.     Play while on the ground or sliding, hereby defined as contact with the ground by a body part other than the player’s feet prior to or while playing or attempting to play the ball, is prohibited. Violation: Free kick for the opposing team.

b.    No slide tackling an opponent, defined as making contact with another player while sliding, is prohibited. Violation: Free kick for the opposing team plus misconduct (either Blue or Red Card – see Misconduct herein).

c.     A player may not kick or attempt to kick the ball with both feet off the ground (e.g., aerial volley, bicycle kick, etc.) regardless of the proximity of other players. Violation: Free kick for the opposing team.

11.  BALL IN/OUT OF PLAY

a.     A halfway violation (U8 and up ONLY) occurs when a goalkeeper, while in his own box, throws the ball past the halfway line toward the opponent’s goal without the ball first touching his own half of the pitch (turf or perimeter wall) or a player.

b.    A superstructure violation occurs when the ball makes contact with any part of the building above the field of play. For instance if the ball hits the top of the wall and net it is considered OUT because the net is considered a superstructure.

 

12.  OVERTIME/KICKS FROM THE PENALTY MARK (KFTPM)

a.     Overtime: There will be no overtime during session play. During playoffs, teams will go directly to a best-of-3 round of penalty kicks to decide a match that is tied after regular time has expired. Only during a championship match, there will be one five-minute, sudden death (golden goal) overtime period. If the match remains tied, KFTPM shall determine the winner.

b.    KFTPM:  Each player on the field when time expires must participate prior to any eligible substitute.

c.     The ball is placed at the free-kick mark at the top of the goal area.

d.    The kick is taken upon the Referee’s signal (whistle).

e.     The goalkeeper cannot move forward until the ball is kicked.

13.  TERMINATED MATCHES

a.     Unless otherwise noted herein, the final outcome of a terminated match shall be determined by FISC management.

 

CONDUCT POLICY/CARD SYSTEM/FOULS

1.     SPORTSMANSHIP

a.     Individuals are expected to play under control and within the rules of the game.

2.     FOULS

A foul occurs if a player:

a.     Holds an opponent

b.    Deliberately handles the ball (except by the goalkeeper within his goal area)

c.     Plays in a dangerous manner (i.e. bicycle kicks)

d.    Impedes the progress of an opponent (obstruction)

e.     Uses two hands on the walls to shield the ball from an opponent

f.     Kicks, trips, jumps at, or charges an opponent

g.    Plays the ball while on the ground, including sliding to play the ball or tackle an opponent

a.     Plays the ball while on the ground, including sliding to play the ball or tackle an opponent

Advantage Law: The Referee can allow play to continue, notwithstanding the commission of an offense, when the team against which it has been committed will benefit from an existing offensive advantage. The Referee reserves the right to make a delayed call and award a free kick from the original point of the offense if the perceived advantage does not happen.

3.     TEAM VIOLATIONS

The referee can issue a Team Penalty for the following violations by a team or unidentified person:

a.     Leaving Team Bench: Players leave a Team Bench to join a fracas or confrontation with the opposition or a Game Official; NO SUBSTITUTE IS PERMITTED TO ENTER THE FIELD UNLESS ACKNOWLEDGED BY THE OFFICIAL OR LEGALLY REPLACING A PLAYER IN THE MATCH.

b.    Bench Dissent: After an initial "Warning," one or more unidentifiable person verbally disrespecting the game or the Referee.

c.     Unsporting Behavior, which, in the Referee's discretion, does not warrant another category of penalty.

d.    Duration of the penalty is in accordance with the Misconduct awarded (Blue, Yellow, or Red Card).

e.     Team Violations result in the removal of one player from the field for the duration of the penalty, regardless if the offender is a substitute, team official, or unidentifiable person. The removed player(s) is not credited with the misconduct.

 

4.     MISCONDUCTS (Blue, Yellow, and Red Cards)

a.     Misconducts and associated penalties apply to players, substitutes, and team officials. Each player must serve his/her own penalty, including goal keepers.

b.    Any player who is sent-off (Red Card) must leave the facility immediately and not return that day. The match may not resume until the sent-off player has exited the facility. Suspension may be for at least one week, subject to review by the FISC league administrator.

c.     Any rostered player sent-off (Red Card) cannot participate in game within the same division until the full suspension has been served, administrative Red Card suspension excepted. No other exceptions.

d.    Any guest player, such as “Player X” sent-off (Red Card) cannot participate in ANY other session, division, or FISC league play until the full suspension has been served, administrative Red Card suspension excepted. No other exceptions.

e.     Any person who is sent-off (Red Card) a second time within one year (365 calendar days) of the first occurrence shall serve a minimum eight-week suspension.

f.     Any person who is sent-off (Red Card) a third time within one year (365 calendar days) of the second occurrence shall serve a minimum one year suspension.

g.    BLUE CARD Offenses (1st offense = 2 minute penalty; 2nd non-consecutive offense = 2 minute penalty; consecutive offense = caution (YC) = 4 minute penalty; 3rd offense = Administrative Red Card = 5-minute team suspension, offending person is sent-off (RC) for the remainder of the match, but can return to play the next scheduled match)

                                                  i.    Illegal substitution/entering the field of play

                                                 ii.    Too many players on the field

                                                iii.    Dissent

                                                iv.    Delaying the restart of play

                                                 v.    Failure to respect the required distance

                                                vi.    Slide tackling an opponent from the front

                                               vii.    Interfering with the goalkeeper’s release of the ball, such as shadowing, tracking or distracting gestures, jumping, or blocking

h.    CAUTIONABLE (Yellow Card) Offenses (4 minute penalty)

                                                  i.    Two consecutive Blue Cards to the same person

                                                 ii.    Unsporting Behavior

                                                iii.    Dissent by word or action to the referee or another player

                                                iv.    Persistent Infringement

                                                 v.    Team Violation(s)

                                                vi.    Reckless Foul – acts with disregard to the danger to, or consequences for an opponent

i.      SEND-OFF (Red Card) Offenses

                                                  i.    Serious Foul Play – Such as foot-to-above the waist contact with an opponent, or violent conduct while contesting for the ball

                                                 ii.    Violent Conduct - Such as striking, kicking, slapping of any kind, intentional contact to an opponent above the shoulder, etc. A foul committed with excessive force.

                                                iii.    Spitting at any person

                                                iv.    Denying an Obvious Goal Scoring Opportunity by an offense punishable by a free kick or penalty kick

                                                 v.    Denying an Obvious Goal Scoring Opportunity by a handling offense punishable by a free kick or penalty kick

                                                vi.    Abusive Language – directed at an opponent or the Referee

                                               vii.    Second Caution - second yellow card awarded to the same person within the same match

                                              viii.    Reckless Slide Tackling - A slide tackle from the side or from behind

                                                ix.    Fighting – regardless of who started it. Head butting.

                                                 x.    Leaving Team Bench or Penalty Area to engage in a fracas or confrontation with the opposition or a Referee

                                                xi.    Referee Assault – verbal or physical threat, or physical contact with the Referee

                                               xii.    Intentional Boarding – In the opinion of the Referee, forcing an opponent into the boards as a reckless foul – acts with disregard to the danger to, or consequences for an opponent

5.     SERVING PENALTIES

a.     A person serving Time Penalties must do so until expiration of the penalty AND the Referee permits the player’s release.

b.    A player or substitute is designated by their team to serve Team Time Penalties. Otherwise, the person who commits a carded offense serves the penalty.

c.     Short-Handed Play: For each Time Penalty being served, his or her team plays with one fewer field player until expiration of the penalty; provided that, a team cannot have fewer than the minimum required players on the field, regardless of the number serving Time Penalties.

d.    Should a player receive a Time Penalty while two or more teammates are already in the Penalty Box, his or her team must replace the player on the field with an eligible substitute.

                                                  i.    Power-Play Goal: The offending team can return to full strength by adding a different substitute than the penalized player IF the opposing team scores during ANY timed penalty [blue card, yellow card or administrative red card infractions].

                                                 ii.    End of Game: All Time Penalties carry over between periods, including overtime periods and expire at the end of the game.

                                                iii.     

** FISC maintains a ZERO TOLERANCE policy for fighting, or repeated offenses for violent play and any player who is sent-off (Red Card) for such action may be banned from FISC permanently. Any player who is sent-off (Red Card) must leave the facility immediately and not return that day. The match may not resume until the sent-off player has exited the facility. Under no circumstances shall a sent-off or banned player receive a refund of his/her membership fees. **

 

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